Сабақта миға шабуыл тәсілін қолдану жолдары

Sheber Education24 МаусымҚаралды:85Жүктелді:0

Материалда шет тілі сабағында миға шабуыл тәсілін қолдану жолдары түсіндіріледі. Тоғыз беттен тұратын мақала сабақтың кіріспе кезеңін ұйымдастыруға және оқушылардың белсенділігін арттыруға ұмтылған мұғалімдерге пайдалы.

Алдын ала көру

Сатып алмас бұрын бірнеше бетін көре аласыз. Толық нұсқасы жүктегенде — жазусыз, сызықсыз.

Материалдан үзінді

Games and Warm up Ideas!

Remember to remain focused on the learning objectives of the OAA unit and lessons. These must include children; recognising the importance of team work; working individually and co-operatively in small groups; being aware of the strengths and weaknesses of others; contributing to group/team discussions and activities; adhering to the rules of safety.

The Games

Buckets and Umbrellas!

Equipment - A large amount of rounded markers

Get some children to scatter the markers over a large area. Half should be the right way up, the other half upside down. Tell the children to imagine it is raining. Team A wants to catch the rain in the upside down markers, so they must rush around, turning them all upside down. The other team (B) doesn’t want to catch the rain so their mission is to turn them back the right way! Both teams do this for a set time and then the markers are compared to see which team has the most their way. Repeat as desired. It's really not as chaotic as it sounds!

Giants, Wizards and Dwarfs

Equipment – stop watch, whistle

 Divide the class into two groups, standing either end of the hall  Groups have 20 seconds to decide which of the three characters they want to be  On the whistle they stand opposite each other in rows about 5-8metres apart  On the second whistle they perform the action and the winners have to chase the opposition back to their safe zone  If they tag anyone, they join their team/or reward points per tag

Progression - Pupils lying face down to wait for the second whistle

Scoring - Giants win over Dwarfs Wizards win over Giants Dwarfs win over Wizards

Tank Tracks

Merthyr Tydfil PE & School Sport

Equipment – Mats

 Divide class into groups of 4 and 5, each with two gym mats at one end of the hall behind a common line  Groups to have 5-10 minutes discussion on how they will get from one end to the other end of the hall without touching the floor only the mats.  NO THROWING  Perform task after 10mins and find winners  Discuss and evaluate success - Strategies used etc  Repeat with new ideas - Tank motion works best

Sheep Pen

Equipment – Benches, chairs, boxes tables, mats, whistles, blindfolds (equipment can vary depending what is available to you)

 Introduce idea - In groups (sheep!) a Shepherd will guide his sheep to their sheep pen, avoiding electric fences, however as we know sheep can't speak or understand English!  Organise the hall with a number of obstacles such as benches, boxes, chairs, tables etc and enough mats for 1 per group.  Groups of 5 or 6 work well  Each group to sit on the mats  Give groups 10mins to choose a Shepherd and plan how the Shepherd will communicate to his sheep in order to know which way he wants them to go (ideas such as stamps/claps/whistles)  All sheep will be blindfolded and hands on knees  Teacher to spread out the sheep from all the groups around the room  Teacher secretly tells each Shepherd which pen (mat) is theirs  Pupils then perform. Deduct points when sheep (pupils) touch any obstacle (electric fence)  Discuss success strategies and repeat with new Shepherd

Symbol Recognition Game

Equipment – Pre prepared symbol cards with numbers and letters

 Layout the two sets of cards at either end of the hall on benches, with the symbols with letters at one end and the symbols and numbers at the other end  Pair the pupils up and provide them with a sheet where they number 1-15  Decide in the pairs who is to go first and have the others standing to the side

Merthyr Tydfil PE & School Sport

 Give each pupil a different number to start with and on the command, they run to the symbol card with their number on and memorise the symbol  Then run to the other end and find the symbol and record the letter with that symbol against the specific number on their sheet  Repeat until all numbers have a corresponding letter and then rearrange letters to find a specific word (Drakes Broughton)  After 2-3mins, blow the whistle and the partners have to swap over  Discuss and evaluate

Fetch

Equipment – maps, plastic cups/comes, Blue Tack, String

 In pairs, one partner runs out into the school grounds with a map and plastic cup on a piece or string. They attach the cup to the place of their choice and mark the position on the map with a piece of blue tack  No verbal communication allowed during the event  Partner runs and tries to locate the cup and bring it back  Map is divided into scoring zones and the cup must be placed in a different zone each time otherwise a penalty is occurred  Pupils allowed 5-10mins to decide strategy to gain most points  Teacher to keep record of points as they come in to reward the winners Line Orienteering Map reading Plotting and following a line on a map  Lay out a range of apparatus in the hall  Provide each pupil with a piece of paper  They draw a plan of the room and then add a route through and around the room with a line  They practice following their line routes  Working with a partner, one follows the others route and the other checks and visa versa

Hoops

Equipment - hoops

 Whole class circle in the middle of the hall  All pupils hold hands  A hoop is put on a pupils arm  The hoop has to get all the way around the circle without the pupils breaking the link  It is up to the rest of the pupils to guide the hoop around, telling the pupil with the hoop the best way for them.

Merthyr Tydfil PE & School Sport

Progression: - Smaller groups, race to see who can get the hoop around the circle the quickest - award points

- 2 hoops going from one end to another, crossing in the middle - How many people can you get standing in 1 hoop?

Amoeba Tag

Equipment – none required

Two people are it. They hold hands and chase people, the person they catch join the chain by linking hands. When another person is caught they can stay together or spilt 2 and 2 they must split even numbers and can link together at will. This game is played till' nobody is left.

Tails

Equipment - Braids

Each pupil is given a braid, which they tuck into a waistband. Pupils have to collect as many braids as possible; they must not hold on to their own tail, must not make physical contact and must not collect their own tail. Play the game until all braids are collected or for a designated period of time. The teacher may ask who has collected the most braids or by repeating the game it can be made into a 'beat your previous best' activity.

Ice and Sun

Equipment – Braids in 2 colours

Select two children as the 'Ice' and give them blue braids. Select two children as the 'Sun' and give them yellow braids. The 'Ice' children must chase others; [apart from the 'Sun' children] touch them so they freeze. Children can only become defrosted when they are touched by the 'Sun'. Play the game for a designated amount of time.

Name Game 1

Equipment – Blindfolds.

All class members take up a place standing on the floor. One person from the class is blindfolded and one other leaves the hall

Merthyr Tydfil PE & School Sport

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50 ЖИ / ай

Жасанды интеллект арқылы презентация, тест құрастыру мүмкіндігі

22 Құралдар / ай

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